| GamingReport.com
Tom Vasel
February 2006
USA
10 Days in Europe (Out of the Box Publishing, 2005
- Alan Moon and Aaron Weissblum) is the third in a
series - Europe coming after USA and Africa. The game
differs from those games very little, so my review
will be brief - refer to my reviews on the other games.
Short summary of the above review - I
loved the system and still often continue to play
it, mainly with my wife, as the 10 Days system
is one that just works incredibly well as a "couple" game. As soon
as I brought 10 Days in Europe home, we immediately
cracked it open - expecting more of the same enticing
play.
Europe is currently my favorite of the series - the
map of the countries just lends itself to this type
of game more than the others, and the addition of Ship
Tiles are more interesting than the car tiles in the
other game. Let's briefly discuss these:
The map has countries that often border quite a few
other countries. The Ukraine is connected to nine other
countries, as is Germany. Other countries touch five
or six countries, making them very valuable for a player
to have. Some of the more critical countries - Germany,
France, Norway, Russia, and Spain - all have two tiles
each, as does Denmark, although I'm not sure why. There
is only one card for Ukraine and Serbia, which makes
getting them a bit luckier; but it seems to even out
during the game.
There are several countries that touch only one other
country, such as Portugal, Ireland, Wales; and one
that touches none - Iceland. This difficulty can be
mitigated by airplane tiles, although this is difficult,
but is more easily vanquished by the Ship Tiles. There
are nine ship tiles that are split up amongst the three
major bodies of water: Atlantic Ocean, Mediterranean
Sea, and Baltic Sea. Players can place a ship tile
between any two country tiles that both border the
sea. The map designates the seas in different shades
of blue, so that it's obvious which countries touch
which sea. The Baltic Sea is the smallest but can be
critical, as the countries up there have fewer countries
that border them. The Atlantic Sea should never be
discarded, if possible - it's that useful. It's Iceland's
best friend and also helps connect the British Isles
much more easily. I'm almost ready to say that the
Atlantic Ocean tiles are TOO powerful; but since there
are four of them, it evens out fairly well.
A few countries are connected by "ferries" -
black lines on the board. Any person familiar with
Risk will recognize these, as they basically make the
two connected countries adjacent. They really don't
affect the game much - other than noticing them.
And that's basically all the differences in this version
(the automobile tiles are not in Europe). To the casual
onlooker, there might seem like there are some wild
disparities between the countries - some have many
connections, others only a few. Yet it all fits together
in an elegant, fun way. Now, I'm not going to tout
how 10 Days in Europe makes the other two games obsolete.
But it is a little better; and if you only get one
of the games, it's certainly the most interesting that
I've found. Personally, I'm glad to own the triology,
because it's like having three delicious varieties
of the same game. If you enjoyed the other two but
want something different, then Europe delivers. If
you've never played any of the 10 Days series but are
looking for a game to introduce you to the simplistic
system, then 10 Days in Europe is your best bet.
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