Educational Aspects of BLINK
Blink is a simple game-easy
to learn and easy to play. The speed element contributes
to the appeal for older children and adults, who tend
to play a much more competitive game. The educational
aspects are strongest for younger learners where their
attention is focused more on the activity than on the
speed of play. Older children often enjoy the mathematical
challenge of setting up a tournament. This involves
developing a graph to determine which players play
each other in the numerous rounds and charting information
on wins.
Promotes visual discrimination
- Practice in distinguishing colors and shapes quickly
- Practice in distinguishing patterns for number
of icons in a field
Increases eye-hand coordination
- Players quickly locate cards with characteristics
that match
- Players quickly draw cards and play them to the
center piles
Reinforces math skills
- Promotes recognition of number sets (Numeration
and Number Theory)
- Reinforces ability to match sets of objects (Numeration
and Number Theory)
- Supports the ability to identify and recognize
patterns (Problem Solving)
- Develops and reinforces strategies for matching
(Problem Solving)
- Reinforces comparing, sorting and classifying
skills (Geometry)
- Improves recognition and extension of number patterns
(Algebra)
- Promotes the identification of similarities and
differences in sets of objects (Algebra)
Motivates players
- Easy to learn; quick to play
- Players learn strategies to improve play
- Players speed improves as they play
- Deck can be adjusted to equalize players abilities
Develops interpersonal skills
- Opportunity to learn and practice skills needed
for competitive situations
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