DeepFUN.com
Bernie DeKoven
July 2006
USA |
 |
Cover-up is a tic-tac-toe-like game, for all the
best reasons: easy to learn, quick to play, and different
enough from tic-tac-toe to make you have to think.
It's made of heavy plastic, also for all the best
reasons: the pieces feel good in your hand, the playing
board is 3-dimensional, and the base of the board
serves as a storage compartment for the pieces.
It's
a two-player game, like its forebearers. Each player
gets 12 discs: three large, four medium, and five
small. The board is a 5x5 grid, but each space actually
has three different levels. The lowest level accommodates
the smallest pieces, the middle the medium, and the
top level the largest. Players take turns placing
discs in available spaces. Or moving the large discs.
Once a smaller disc has been played, it remains in
position until the end of the game.
Four-in-a-row
wins. Not four-in-a-row-on-the-same-level. Just four-in-a-row.
Of the same color. Now, as you move around your big
guys ever so freely, covering what lies beneath with
abandon (there only three of these pieces, so you
need the smaller ones also in order to win), you
do have to be alert to what you may uncover in the
process - like one of your opponent's pieces, which
happens, now that you notice, to be exactly the fourth
piece in a row, which means, alas, the victory is
hers.
So it's strategy, and just enough memory to
make you have to pay closer attention, and
it's easy to learn, and it's fast, and it's well-made
- everything you'd want in a majorly fun thinking
game.
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