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Stock #1903 |
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Suggested Retail
Price $14.99 |
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| TELEGRAM CARD VARIATION |
| Playing the Telegram Card |
| 1. |
After the cards have been dealt, the dealer
adds the Telegram Card to his or her hand and passes it,
along with the first card, or cards, he or she trades. |
| 2. |
Each player passes the Telegram Card on
as soon as he or she makes the next trade. The Telegram
Card may not be traded alone and is always included in
addition to the cards being traded. |
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Example: Player "A" trades two
Missouri Pacific System Stock Cards and player "B"
trades two Penn Central Stock Cards AND the Telegram Card. |
| Scoring the Telegram Card |
| 1. |
First the round is scored as a regular round,
then dollars are added or subtracted for the Telegram
Card: |
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Advancing Stocks—When the round ends,
the player holding the Telegram Card gains $100 if another
player called out "TOPEKA." |
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Declining Stocks—When the round ends,
if the player holding the Telegram Card is the player
who completed a set and called out "TOPEKA,"
that player loses $100. |
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| ORIGINAL GAVITT'S STOCK EXCHANGE
RULES (1903 version) |
- To play this game, there should be from three to
six players, called "Stock Brokers," seated around
an ordinary Card Table; the more the better.
- For each one playing, there should be in the deck,
eight cards of each Railroad Company, therefore, for
six BROKERS, use the full deck. If for four Brokers,
use 32 cards. If for three Brokers, there would be
24 cards, 8 Santa Fe, 8 N. Y. Central, 8 Rock Island,
etc.
- After the desired number of cards have been assorted
out, they should be shuffled in the same manner as
for playing any ordinary game of cards, so as to mix
the varieties up as much as possible.
- The dealer should then deal one card at a time around
the table until each Broker has eight cards. It will
be necessary to shuffle the cards but once, and that
at the beginning of the game.
- No one should pick up or look at their cards until
the dealer has finished dealing all cards, and he
calls out some appropriate word or words.
- The BROKERS should then assort their cards, and
the Railroad Company of which they have the largest
number of cards in their hands, they should proceed
to get the balance of the 8 cards of this class of
stock as soon as possible from the other Brokers who
are playing, by trading the cards they do not need.
- A BROKER may trade stock with anyone sitting at
the table as quickly and as often as he pleases, but
he must not say what class of stock he desires; he
must take his chances on securing the class of stock
wished for, from the many quick trades that he will
make.
- He may trade 1 or 2 cards of the same kind of stock
at a time, but not more then two.
- When one BROKER trades 2 cards of like stock, he
must get in return 2 cards from another Broker sitting
at the table.
- He does not know what card he is getting, neither
does the party know what card he is receiving, as
they are turned face down on the table when traded.
What
You Must Say.
- The First BROKER who gets a full set of eight of
any one class of stock wins the set, and as quickly
as the full set in his hand is completed, he must
call out the word "TOPEKA." If the winner cannot recollect
this word the other Brokers may continue to play until
they secure a full set and call out the word plainly
in full.
- This signifies that the BROKER has the required
cards to complete one set of stock.
How
to Count.
- The BROKER completing the set first, adds to his
score "Double" the amount which one share of his stock
would sell for, and that would be, in case of Santa
Fe $250.00, doubled $500.00; for N.Y. Central $200.00,
doubled $400.00, etc
- All other BROKERS who have secured five other cards
or over, all of the same class of stock, add to their
score the amount which one share of their stock would
sell for, such as Mo. Pac. $150.00; C.B. & Q. $125.00,
etc.
- The BROKER or side getting $2500.00 to his or their
credit first, wins the game.
- When the score is to be doubled, the amount may
be set down twice instead of multiplying by two, if
desired.
- The winnings of each BROKER may be set down in
column form and added after the first five sets have
been played. The Telegram Card.
- If you do not care to play with the Telegram Card
you may remove it from the deck.
- Should you desire to use it, follow carefully the
following Rules: Directions for Using the Telegram
Card.
- Proceed with the game according to the directions
as previously described.
- After the Cards have been dealt out, the dealer
adds the Telegram to his hand, which he must send
out as soon as possible to another Broker, with the
first trade of stock he makes.
- It will not be necessary to send or receive the
Telegram in rotation or in any regular order. The
principal is to send and receive it as many times
as possible throughout the game, taking your chances
on whether you hold it or not when the set has been
completed.
- The Telegram must never be traded or laid on the
table alone but must be traded with one or two stock
cards. A Broker violating this may be fined.
- The Telegram does not count as a card, and is always
played or given extra, viz., one stock card and the
Telegram, for one stock card.
- The Telegram must be sent out as soon as received
from one Broker to another, with a trade of one or
two stock cards, and handled as rapidly as possible.
- A BROKER refusing to send out the Telegram, or
refusing to accept it when offered to him in trade
before a set is completed, is liable to a heavy fine.
How
The Telegram Counts.
- Use the same rules for counting as are previously
described, and then add and subtract from your winnings,
the losses and gains caused by the Telegram, as follows:
- A BROKER who completes his full set of stock first,
with the Telegram in his possession, loses $100.00
from this set of stock which he has just secured,
on account of the Telegraphic message showing a decline
in his stocks.
- Should A BROKER complete his set of stock first,
with the Telegram in his possession and does not call
out the word "TOPEKA" according to the rules of the
game he may be heavily fined.
- The BROKER holding the Telegram when a full set
of stock has been secured by Another Broker may add
$100.00 to his winnings on account of the Telegraphic
advice of an advance in his stock.
P
O I N T S T H AT M
AY B E C O U
N T E D O F F.
- IF A BROKER DOES NOT OFFER TO TRADE either one
or two cards as soon as he picks up and looks at his
cards for the first time, he must deduct twenty -
five points from his score or go in the hole for this
sum.
- IF A BROKER DOES NOT CALL OUT in a tone at least
twice as loud as he generally talks when offering
to trade Stock, he must deduct twenty-five points
from his score for each hand or set played.
- IF A BROKER TRADES TWO CARDS and they are not of
the like Stock, he must deduct twenty-five points
from his score.
- IF A BROKER CALLS OUT THE WORD "TOPEKA" before
he has completed his full set, or if he thought his
set was completed when it was not, he must deduct
twenty-five points from his score.
- EACH BROKER MUST MAKE OR OFFER TO MAKE a trade
at least every five seconds. Failure to do this for
five consecutive hands, he must forfeit twentyfive
points from his score.
- IF A BROKER GIVES OUT IN ANY WAY the class of stock
he is trying to secure, he must deduct twenty-five
points from his score.
IMPORTANT.
- THE ABOVE FINES ARE MADE simply to get the game
started and to help throw off all formality and arouse
the enthusiasm and spirit of the players. There will
be as much amusement making mistakes, as there will
be in playing the Game. The Faster Traders, will win,
therefore practice handling your cards as rapidly
as possible.
- ALL PARTIES PLAYING SHOULD CALL OUT as loudly and
rapidly as possible the following: "One to trade"
or "two to trade." "Who has one to trade?" "Who has
two to trade?" and as many other similar calls as
possible. The idea is to make noise and cause excitement.
- REMEMBER IT IS NOT NECESSARY TO PLAY IN YOUR TURN
to trade, but trade whenever anyone wants to trade.
The oftener you trade, the quicker you are liable
to get your full set of stocks completed.
- DO NOT DELAY IN STARTING TO TRADE after the cards
have been picked up; offer to trade 1 or 2 cards at
once, remembering each party who trades must trade
cards of like stock, such as 2 Santa Fe, 2 N. Y. Central,
etc.
NOTICE. THIS GAME MAY BE PLAYED in
many different ways, to suit the players.
THE PUBLISHERS OF THIS GAME will be pleased to hear
from any party who can offer any suggestion to improve
the directions for playing this game.
SPECIAL. AFTER PLAYING THIS GAME, please write us,
giving your opinion of it. |
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