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Suggested Retail
Price $14.99 |
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| Updated Rules for the Heirloom Edition |
| WHAT’S IN THE BOX |
- Authentic Reproduction of Harry’s Grand Slam
Baseball Game®
- 54 cards
- Rules
- Baseball Diamond
- Scoreboard
- Card Reference
- Updated Rules for the Heirloom Edition
- History of
Harry’s Grand Slam Baseball
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| THE OBJECT OF THE GAME |
| In Harry’s Grand Slam Baseball, each player acts
as a team manager competing to have
his or her team score the most runs during a baseball
game. |
| OVERVIEW |
| Harry’s Grand Slam Baseball plays much like a
real baseball game. Each game consists
of nine innings. The Visiting Team bats in the top half
of each inning and the Home
Team, in the bottom half. Runners move around the bases,
and runs and innings are
recorded on a scoreboard. |
| Harry’s Grand Slam Baseball is played with a
special deck of cards. The cards represent
typical plays that happen during a baseball game. When a manager’s team
is at bat,
that manager will try to play cards that will help score runs. When a manager’s
team
is not at bat, that manager will try to play cards that will result in outs for
the team
at bat. |
| SETTING UP |
| 1. |
Place the baseball diamond on the table, and
the scoreboard in the outfield. |
| 2. |
Set the scores at “0” for both the
Visiting and Home Teams. Set the inning at “1” for
the Visiting Team. |
| 3. |
Keep the Card Reference handy
for information on how individual cards are played. |
| 4. |
Determine which player will manage the Home
Team and which player will manage the Visiting
Team. |
| 5. |
Shuffle all cards together and deal each manager
three cards. Managers may look at their cards. |
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If dealt a Pinch Hitter/Relief Pitcher card,
refer to the Card Reference and
follow the instructions for Drawing a Pinch
Hitter/Relief Pitcher Card now. |
| 6. |
Place the remaining cards face down, in the
center of the diamond. |
|
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| PLAYING THE GAME |
| A game consists of nine innings. Each inning includes
a top and bottom half. |
| THE TOP OF THE INNING |
| 1. |
The Visiting Team is at bat in the top of each
inning. The manager of the Visiting Team plays the
first card. See Card Reference. If possible, this
manager will select a card that helps score runs
for his or her team. Even if the Visiting Team’s
manager only has cards that result in outs, he or
she must still play a card. |
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The Visiting Team manager then draws a new card
to bring his or her hand up to three. |
| 2. |
The Home Team manager plays the next card. See
Card Reference. |
| |
If possible, this manager will select a card that
results in an out for the team at bat, the Visiting
Team. Even if the Home Team’s manager only
has cards that will benefit the Visiting Team, he
or she must still play a card. |
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The Home Team manager then draws a new card to
bring his or her hand up to three. |
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| 3. |
Managers repeat steps 1 and 2 until the third out
is made. Outs and the base runner cards on the table
are then discarded. The inning dial is turned clockwise
to show the current inning number in the Home Team
window. Play now moves to the bottom of the inning. |
| |
Pinch Hitter/Relief Pitcher cards on the table,
and the cards underneath them, remain on the table. |
|
| THE BOTTOM OF THE INNING |
| The bottom half of the inning plays just like the top
half of the inning except that
the roles of the Visiting and Home Teams are reversed.
The Home Team is at bat and
the Home Team manager plays the first card. After the
third out, the inning is over.
The inning dial is turned clockwise to show the next
inning number in the Visitor
Team window and play continues with the top half of the
next inning. |
| THE THIRD AND SIXTH INNING SHUFFLE:
After the third and sixth innings, the card
deck, the discards, and the three cards that are in the
hands of each manager, are
collected and shuffled together. Any Pinch Hitter/Relief
Pitcher cards on the table,
and the cards underneath them, remain on the table. Three
new cards are dealt
to each manager and the rest of the deck is placed on
the diamond. |
| WINNING THE GAME |
| The team with the most runs at the end of the ninth
inning wins Harry’s Grand Slam
Baseball! |
| If the score is tied, the teams play extra innings
until an inning ends with one team
scoring more runs than the other. Cards are shuffled
after the ninth inning and every
three innings after that. |
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| Card Reference |
| ON-BASE CARDS |
| All on-base cards represent batters who
get on base. When an on-base
card is played, it is placed next to the appropriate
base. Once the batter
is on base, he is considered a base-runner and the card
is moved from
base to base as the runner moves. If a runner crosses
home plate, a un
is scored, it is recorded on the scoreboard, and the
card is discarded. |
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SINGLE 6 CARDS
This card is placed on first base and represents a batter who just hit
a single.
A runner on first base advances to second base, a
runner on second base advances to third base, and a
runner on third base scores. |
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DOUBLE 3 CARDS
This card is placed on second base and represents
a batter who just hit a double.
A runner on first base advances to third base, and
runners on second and third base score. |
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TRIPLE 2 CARDS
This card is placed on third base and represents
a batter who just hit a triple.
All base-runners score. |
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HOME RUN 2 CARDS
This card is placed on home plate and represents
a batter who just hit a home run. The card is discarded
after the score is recorded.
All base-runners score. |

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WALK 3 CARDS / HIT
BY PITCH 1 CARD
These cards are placed on first base and represent
batters who advance to first base because of a
walk or because of a hit by a pitch.
If there is no runner on first base, no runners advance.
If a runner is on first base, that runner advances
to second base. A runner on second or third base
advances one base, only if another base-runner
moves onto the base occupied by that runner. |
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ERROR 2 CARDS
This card is placed on first base and represents
a batter who advances to first base on an error.
A runner on first base advances to second base, a
runner on second base advances to third base, and a
runner on third base scores. |
| OUT CARDS |
| An out card is placed behind home plate in order to
keep track of that
out. If the card represents the third out, that card,
and the other two
out cards, and all cards remaining on the bases are discarded.
That half
of the inning is over and the opposing team is now up
to bat. |
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GROUND OUT 10
CARDS
This
card is placed behind home plate and represents
a batter who is out.
No runners advance or score. |
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STRIKE OUT 11
CARDS
This card is placed behind home plate and represents
a batter who is out.
No runners advance or score. |
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FLY OUT 3
CARDS
This card is placed behind home plate and represents
a batter who is out.
Runners on first or second do
not advance or score. If there is a runner on third
base, and less than two outs when the card is played,
the runner on third base scores. This is called a “sacrifice
fly.” |
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SACRIFICE BUNT 2
CARDS
This card
is placed behind home plate and represents a batter
who is out.
If there are less than two outs
when the card is played, all base runners advance
one base. If there are two outs when this card is
played, no runners advance or score, and the inning
is over. |
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DOUBLE PLAY 2
CARDS
This card is placed behind home plate and represents
a batter who is out.
If there are no outs when this card
is played and:
- If there is one base-runner, that runner
and the batter are both out.
- If there are runners
on first base and on one other base, the runner on
first
and the batter are both out and the other runner
advances one base.
- If there are runners on second
and third base, the runner on second and the
batter are both out and the runner on third base
scores.
- If there are runners on all three bases, the
runner on first and the batter
are both out and the other two runners advance
one base.
If there is one out and at least one
runner on base, or two outs,
when this card is played, it results in three outs
and the inning is over.
If there are no base-runners,
only the batter is out. In this case, the
Double Play card results in just one out.
Note: If a base-runner is out as a result of a double
play, the card for that
runner is moved behind home plate where it counts as an out. |
| PINCH HITTER/RELIEF PITCHER
CARDS |
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PINCH HITTER/RELIEF PITCHER 4
CARDS
These cards allow the manager to make a player
substitution. If a manager has drawn a Pinch Hitter/Relief
Pitcher card in a previous turn, he or she may
choose to play it rather than play a card from his
or
her hand.
|
Drawing a Pinch Hitter/Relief Pitcher card:
- When a Pinch Hitter/Relief Pitcher card is drawn it
is immediately placed face
up on the table in front of that manager.
- Another card
is drawn, but not viewed, and is placed face down under
the
Pinch Hitter/Relief Pitcher card.
- A third card is drawn
to bring that manager’s
hand up to three cards.
Playing a Pinch Hitter/Relief Pitcher card:
A manager may play a Pinch Hitter/Relief Pitcher card when
his or
her team is either at bat or not at bat. It is played by
removing the
top card and flipping over the bottom card, which indicates
the play
for that batter. Once the card is flipped over, it must be
played.
- The Pinch Hitter/Relief Pitcher card is played
in place of one of the three
cards in that manager’s hand. No card is drawn from
the deck because three
cards will remain in that manager’s hand.
- A Pinch
Hitter/Relief Pitcher card remains on the table in front
of that
manager until he or she decides to play it.
- A manager may
have more than one Pinch Hitter/Relief Pitcher card at
one time.
- Pinch Hitter/Relief Pitcher cards on the table
are not included in the
THIRD AND SIXTH INNING SHUFFLE.
- When flipped, if the bottom
card is another Pinch Hitter/Relief Pitcher card,
that manager draws a card and that new card indicates
the play for that batter.
| RUNNER
CARDS |
Runner cards advance base-runners only. Each base-runner
advances one
base. If a runner crosses home plate, a run has been
scored, and that run
is recorded on the scoreboard and the card is discarded.
- Runner
cards are discarded after base-runners are advanced.
The next card is
played by the opposing manager.
- If a Runner card is
played when there are no runners on base, it is
simply
discarded. The next card is played by the opposing
manager.
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WILD PITCH
1 CARD |
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PASSED BALL
1 CARD |
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STOLEN BASE
1 CARD |
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PITCHER BALK
1 CARD |
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